The Fallout 3 Addiction
It’s happening all over again. It’s Oblivion once more. And, even though Fallout 3 has the OCD-factor turned way down in comparison (there’s no alchemy, no stat grinding, etc.) there’s still waaaay too much to get me hooked. Like gun collection. And paranoid constant equipment repair. And having to speak to everyone and try every possible conversation permutation. And unnecessary, self-imposed inventory management. It’s all horribly, horribly addictive. I’ve played about 14 hours in less than three days. And the …